Organisers of Special Sessions are responsible for:
- Select a topic of interest to conference delegates.
- Obtain papers on this topic, normally a minimum of 5 for an invited special session, but often more. At least 60% of the papers must be by authors that are neither session chairs, from their team nor reviewers for the session.
- If there are not sufficient papers, final accepted papers will be moved to the general track.
- Manage the review process for these papers on due time and deadlines.
- Provide suitable reviewers for the reviews of the papers.
- Ensure the final versions of the papers are uploaded before the deadline.
- Attend the conference and chair the session.
- Provide a list of international reviewers (name, affiliation, country) who have already accepted to review the papers.
- Disseminate widely a call for papers for the special session.
Special Session 1
Innovation in Computer Science Higher Education
Miguel García Torres, Pablo de Olavide University
Federico Divina, Pablo de Olavide University
Francisco Gómez, Pablo de Olavide University
Domingo S. Rodriguez Baena, Pablo de Olavide University
Viviana Elizabeth Jiménez Chaves, Universidad Nacional de Itapúa
David Becerra Alonso, Universidad Loyola Andalucía
Jose Luis Vázquez Noguera, Universidad Nacional de Asunción
The practice of effective and meaningful teaching can benefit immensely when educators experiment and apply new or different pedagogical approaches, technologies, curricular enhancement, course design and organization, and assessments.
This special session is focused on innovation aspects for teaching and learning in computer science in higher education, and all its related degrees. In this sense, authors are encouraged to share new methodologies that has led to the improvement of academic results. Innovative practices in all aspects of teaching and learning will also be discussed. Ongoing experiences with preliminary results are also welcome.
Topics of interest for this special session include, but are not limited to:
• Virtual Learning
• Virtual Reality in Education
• Educational Technology
• Interactive Teaching Tools
• Model-Based Methodologies
• Data Mining for Education
• Explorative Learning
• Problem-Based Learning
• Web-based Training
• Human-Computer Interaction
• Internet and Information Systems Learning by Game-Building